Server Information
Live rules for Omega World - Lineage II Interlude PvP, S-grade tracks.
At a glance
Experience and drops
XP/SP are mid-rate so you reach PvP faster. Drop, spoil and adena stay low so gear and scrolls keep value. Values are read live from the game server when it is up.
Classes and levelling
| Races | Human, Elf, Dark Elf, Orc, Dwarf. No Kamael or Ertheia. | Interlude |
|---|---|---|
| Level cap | Level 85 | Interlude |
| Class transfers | Class Master takes you to 3rd class for free. No scroll and no adena fee. | Omega |
| Subclasses | Up to 6 subclasses per character. | Interlude |
| Buff slots | 24 slots | Omega |
| Rebirth | Up to 3 rebirths. Return level 80. | Omega |
| Ability tree | Spend ability points as you level (from 20, every 5 levels) and from rebirths. | Omega |
| Hunting | Hunting time gates farm sessions. New characters start with 8 hours. Daily hunting reward tops time back up. | Omega |
Gear tracks
Live gear is S-grade only. Higher tier beats lower tier at the same enchant. Upgrade the kit first, then enchant it.
| Weapons | Dynasty → Icarus → Vesper | Omega |
|---|---|---|
| Armor | Dynasty → Moirai → Vesper | Omega |
| Jewels and hats | Standard → Superior → Legendary. Not enchantable. | Omega |
| Tattoos | Enchant with S-grade armor scrolls. | Omega |
How enchant works
Use an S-grade scroll on a weapon, armor piece, shield, sigil or tattoo. Attack and defense still rise with each enchant. Extra Omega bonuses start after safe enchant.
- Normal scroll Fail breaks the item into crystals.
- Blessed scroll Fail keeps the item and resets enchant to +4.
- Crystal scroll Fail keeps the item and keeps the current enchant.
- Cannot enchant Jewels, hair and face hats.
What you gain while enchanting
Four bonus layers stack. Open a section below for the numbers. Example: five heavy pieces at +16 give the armor bonus five times, plus the set skill once if the full set is worn.
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1. Attack and defense
Every enchant adds P.Atk, M.Atk, P.Def, M.Def or Shield Def to the item itself. +1 to +4 is a small step, +5 to +16 is the main gain, +17 to +25 is a smaller step.
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2. Weapon or offhand
Extra stats on that one weapon, shield or sigil from +5 upward.
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3. Each armor piece
Helmet, chest, legs, gloves and boots each give their own small bonus when enchanted. Tattoos gain normal enchant defense but do not receive these armor-piece extras.
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4. Full set skill
Wear a full matching Dynasty, Moirai or Vesper set. The skill level follows the lowest enchanted piece at +8 / +11 / +16 / +20 / +25. From +16, Vesper gives +2 CON, DEX or INT; Dynasty and Moirai give +1.
Attack and defense per level What the item itself gains on each enchant
Numbers below are for S / S80 / S84 items: Dynasty, Icarus, Vesper and Unique. Each line is the gain of every level in that range, plus the running total at the last level of that range.
Regular weapon
- +1–+4
- +5 P.Atk each
Total +20 at +4 - +5–+16
- +10 P.Atk each
Total +140 at +16 - +17–+25
- +4 P.Atk each
Total +176 at +25
Two-handed and duals
- +1–+4
- +6 P.Atk each
Total +24 at +4 - +5–+16
- +12 P.Atk each
Total +168 at +16 - +17–+25
- +5 P.Atk each
Total +213 at +25
Bow
- +1–+4
- +10 P.Atk each
Total +40 at +4 - +5–+16
- +20 P.Atk each
Total +280 at +16 - +17–+25
- +8 P.Atk each
Total +352 at +25
M.Atk
- +1–+4
- +4 M.Atk each
Total +16 at +4 - +5–+16
- +8 M.Atk each
Total +112 at +16 - +17–+25
- +3 M.Atk each
Total +139 at +25
Armor P.Def / M.Def
- +1–+4
- +1 each
Total +4 at +4 - +5–+16
- +3 each
Total +40 at +16 - +17–+25
- +1 each
Total +49 at +25
Shield Def
- +1–+4
- +1 each
Total +4 at +4 - +5–+16
- +3 each
Total +40 at +16 - +17–+25
- +1 each
Total +49 at +25
Weapon and offhand totals Fighter, dagger, bow, mage, shield, sigil
Open a weapon type. Each enchant level shows the total bonus at that point.
Fighter weapon
- +8
- Accuracy +3
HP +50
CP +50 - +11
- Accuracy +3
HP +130
CP +50
Atk. Spd. +30
Stun resist +2% - +16
- Accuracy +5
HP +260
CP +100
Atk. Spd. +30
Stun resist +2%
Bleed resist +2%
Crit. damage +2% - +20
- Accuracy +5
HP +285
CP +140
Atk. Spd. +36
Stun resist +5%
Bleed resist +2%
Crit. damage +2% - +25
- Accuracy +5
HP +309
CP +212
Atk. Spd. +44
Stun resist +5%
Bleed resist +3%
Crit. damage +2%
Dagger
- +8
- Accuracy +3
Evasion +1
Speed +3 - +11
- Accuracy +3
Evasion +3
Speed +3
Atk. Spd. +12
Root resist +2%
Skill reuse -2% - +16
- Accuracy +5
Evasion +4
Speed +5
Atk. Spd. +12
HP +40
Root resist +2%
Poison resist +2%
Skill reuse -2% - +20
- Accuracy +5
Evasion +4
Speed +7
Atk. Spd. +18
HP +58
Root resist +5%
Poison resist +2%
Skill reuse -2% - +25
- Accuracy +5
Evasion +5
Speed +8
Atk. Spd. +26
HP +74
Root resist +5%
Poison resist +3%
Skill reuse -2%
Bow
- +8
- Accuracy +3
HP +40
Atk. Spd. +10 - +11
- Accuracy +4
HP +40
Atk. Spd. +10
Speed +3
Sleep resist +2%
Critical +18 - +16
- Accuracy +5
HP +80
MP +40
Atk. Spd. +18
Speed +3
Sleep resist +3%
Critical +40 - +20
- Accuracy +6
HP +98
MP +40
Atk. Spd. +18
Speed +4
Sleep resist +5%
Critical +46 - +25
- Accuracy +6
HP +114
MP +55
Atk. Spd. +24
Speed +4
Sleep resist +6%
Critical +56
Mage weapon
- +8
- MP +50
Casting Spd. +20
HP +40 - +11
- MP +180
Casting Spd. +20
HP +40
Cancel resist +2%
Magic reuse -2% - +16
- MP +310
Casting Spd. +38
HP +80
Cancel resist +2%
Mental resist +2%
Magic reuse -2% - +20
- MP +335
Casting Spd. +38
HP +98
Cancel resist +5%
Mental resist +4%
Magic reuse -2% - +25
- MP +409
Casting Spd. +48
HP +108
Cancel resist +5%
Mental resist +4%
Magic reuse -2%
Shield
- +8
- HP +30
Shield rate +3
CP +40 - +11
- HP +150
Shield rate +3
CP +40
Stun resist +2%
Shield Def. +6 - +16
- HP +290
Shield rate +6
CP +80
Stun resist +2%
Bleed resist +2%
Shield Def. +6 - +20
- HP +310
Shield rate +6
CP +100
Stun resist +5%
Bleed resist +2%
Shield Def. +6
Reflect +2 - +25
- HP +330
Shield rate +7
CP +150
Stun resist +5%
Bleed resist +3%
Shield Def. +6
Reflect +2
Sigil
- +8
- MP +40
Casting Spd. +25
HP +30 - +11
- MP +150
Casting Spd. +25
HP +30
Cancel resist +2%
MP regen +3% - +16
- MP +260
Casting Spd. +33
HP +60
Cancel resist +2%
Mental resist +2%
MP regen +3%
Heal power +2% - +20
- MP +280
Casting Spd. +33
HP +75
Cancel resist +5%
Mental resist +2%
MP regen +3%
Heal power +3% - +25
- MP +340
Casting Spd. +45
HP +83
Cancel resist +5%
Mental resist +2%
MP regen +3%
Heal power +3%
Each armor piece Heavy, light, robe — one piece at a time
These numbers are for one piece only. A helmet at +16 and boots at +16 each give the +16 bonus. Wear five enchanted pieces to get it five times.
Heavy
- +8
- HP +16
CP +18 - +11
- HP +34
CP +22 - +16
- HP +46
CP +32 - +20
- HP +54
CP +46 - +25
- HP +70
CP +52
Light
- +8
- HP +28
Speed +1 - +11
- HP +34
Speed +1
Evasion +1
Atk. Spd. +2 - +16
- HP +46
Speed +2
Evasion +1
Atk. Spd. +2 - +20
- HP +54
Speed +2
Evasion +2
Atk. Spd. +2 - +25
- HP +68
Speed +2
Evasion +2
Atk. Spd. +2
Robe
- +8
- MP +26
Casting Spd. +2
HP +8 - +11
- MP +32
Casting Spd. +2
HP +26 - +16
- MP +48
Casting Spd. +4
HP +30 - +20
- MP +68
Casting Spd. +4
HP +33 - +25
- MP +74
Casting Spd. +6
HP +36
Full set skill Only with a complete matching set
Applies once when the full matching set is equipped. Level follows the lowest enchanted piece.
Heavy set
- +8
- HP +120
P.Def +2% - +11
- HP +120
P.Def +2%
CP +150
Stun resist +3% - +16
- HP +270
P.Def +3%
CP +150
Stun resist +3%
CON +1 (+2 Vesper) - +20
- HP +270
P.Def +3%
CP +150
Stun resist +6%
CON +1 (+2 Vesper)
Reflect +2 - +25
- HP +270
P.Def +4%
CP +230
Stun resist +6%
CON +1 (+2 Vesper)
Reflect +2
Light set
- +8
- Evasion +2
Speed +3 - +11
- Evasion +4
Speed +3
Accuracy +2 - +16
- Evasion +6
Speed +3
Accuracy +4
DEX +1 (+2 Vesper) - +20
- Evasion +6
Speed +5
Accuracy +4
DEX +1 (+2 Vesper)
Root resist +3% - +25
- Evasion +7
Speed +5
Accuracy +5
DEX +1 (+2 Vesper)
Root resist +3%
Robe set
- +8
- MP +150
Casting Spd. +15 - +11
- MP +250
Casting Spd. +15
Magic reuse -2% - +16
- MP +400
Casting Spd. +15
Magic reuse -2%
M.Def +3%
INT +1 (+2 Vesper) - +20
- MP +400
Casting Spd. +15
Magic reuse -2%
M.Def +3%
INT +1 (+2 Vesper)
Cancel resist +3% - +25
- MP +480
Casting Spd. +25
Magic reuse -2%
M.Def +3%
INT +1 (+2 Vesper)
Cancel resist +3%
PvP, Olympiad and sieges
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Open-world PvP Omega
The server is a PvP server. Farming, travel and raids are contested. Flag and karma still apply. Shout chat unlocks at 100 PvP; trade chat at 50 PvP.
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Olympiad Interlude
Classed and non-classed matches on a monthly cycle. Compete for rewards and Hero status.
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Castle sieges Interlude
Sieges run for 120 minutes on a recurring schedule. Clans register as attacker or defender and fight for castle ownership.
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Clan wars Interlude
Declare war on rival clans for open PvP without karma between members.
Raid and epic bosses
Raid bosses and epics stay on the map. The website tracks which bosses are alive so your clan can plan around respawns.
What Omega changes
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Free 3rd-class change
Class Master takes you to 3rd class for free. No scroll and no adena fee.
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Combat QoL
Infinite soulshots and arrows. No grade penalty. No mob death penalty. No delevel. Auto-loot on for regular mobs. Buffs stay through death. 300 inventory slots.
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New character
5,000,000 starting adena and 8 hours of hunting time.
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Hunting system
Farm while hunting time remains. Daily hunting reward restores time. Assist hunting is available.
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Battle Pass dailies
Daily Battle Pass objectives give shorter sessions a clear goal.
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Community board and world chat
In-game community board plus a global world chat channel.
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Web account panel
Manage game accounts, characters and clan tools from this website.